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Default encoding settings, default FPS (30).I’ll show you how to do it with FFmpeg on Windows. Needless to say, quality of the video will be much better that way. The required library is determined according to the command, so it will fail if there is no module.Instead of filming your desktop’s screen with a smartphone, you should record it “directly” from the system. Fails if a file with the same name as the Output file that does not have file write permission already exists It seems that it does not support Armv7, so ** Architectures ** was built exclusively for Arm64. ** If the following libraries do not exist in **, add them.īzip2, iconv, libuuid, zlib, AudioToolbox, VideoToolbox, AVFoundation Other ○ If you get a linker error in Xcode There is also an asynchronously executed FFmpeg.executeAsync function, but I haven’t tried it. Using UnityEngine public class FFmpegWrapper I referred to the thread of Isshue # 258 on GitHub of MobileFFmpeg.
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Basically, it’s OK if you can call two APIs, Execute and Cancel. Implement a wrapper for calling Plugin modules for Android and iOS respectively. Unzip the zip and open the framework files (File name): mobile-ffmpeg-ios-xcframework.zipĬheck the following for details on each package.
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aarĭownload the xcframework.zip file and unzip the library for iOS Select the package from the above according to your purpose and download the file ()ĭownload aar file for library for Android
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The content consists of FFmpeg and FFprobe implementations and external libraries. What is Mobile-FFmpeg?įFmpeg’s Android / iOS open source library. A memo of what I did before I introduced it and became able to use it. It became necessary to process video files and audio files within the application being developed in Unity, so we decided to use Mobile-FFmpeg.
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